Expanding Frugal Education Research through CreativeCulture 4.0 and ACES Initiatives

As we embark on the next chapter of the GameChangers programme, frugal education will play an important role in the design and development of our future initiatives. Establishing and building GameChangers alongside Sylvester Arnab, Kate O’Leary (formerly Green), and Samantha Clarke is what started me down this path, so I’m excited to continue my research as part of our ongoing expansion of GameChangers internationally.

After the successful application of frugal approaches across the CreativeCulture project in rural Borneo – an initiative that really kick-started my research into frugal education as a process for sustainable education – we’re looking to embed frugal education principles into the heart of its successor; CreativeCulture 4.0, and it’s spiritual sister project; ACES, through applied innovation activities within Malaysian, Indonesian, and Vietnamese education. I’m very much looking forward to working with Fitri Mohamad, Jacey-Lynn Minoi, and the rest of the Malaysian team again!

The frugal education principles found on this site will be used to inform the design and delivery of both Creative Culture 4.0 and ACES international research projects, providing an opportunity to gain valuable insights into their effectiveness towards encouraging sustainable education practice. Through these insights, I’ll seek to further refine these guiding principles, along with their respective considerations, and develop a framework for the application of frugal education as part of my ongoing PhD research.

Both projects provide a unique opportunity to develop frugal education as a process for high-quality, sustainable, and accessible education. I’m very excited to embark on this next chapter with such amazing, hard-working, and passionate teams, with hopes to expand our initiatives even further afield! 🙌

Both CC 4.0 and ACES have now kicked-off, so I’ll be posting more regular updates of our progress over the coming months. In the meantime, to find out more about these two initiatives check out the links below:

ACES: A Community-Centred Education Model for Developing Social Resilience through Play
Investigating the impact of transformative education through playful approaches and experiences towards developing social resilience, targeting young people in Malaysia, Vietnam, and Indonesia.


Creative Culture 4.0
Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4.0.